Not all SKY is burned. The less SKY remains - the less is the part that is burned. For example, if 90% of the initial supply is burned, then Grinder will burn only 10% of the used SKY.
100 000 000 SKYSKY Storage
The function used to calculate the price of SKY is x * y = k. It means that the Grinder swap price grows exponentially. The more SKY is taken from the storage - the more expensive it becomes in terms of RAY.
0 RAYRAY daily issue
The RAY amount printed daily should compensate for fees burned. And raise the supply to meet the target amount if needed.
0 RAYFees daily burn
The more transactions proceeded the less will be the price for each. The daily ceiling for the amount of the fees is 10m.
0 SKYSKY in Circulation
The amount of SKY on hand. SKY owners could use it to print some RAY.
0Daily Transactions
The most crucial parameter that triggers the amount of the fees burned and as a result the amount of RAY to be issued.
0 RAYAll Daily Rewards
The validators' rewards are calculated in RAY and then are swaped for SKY, which goes to validators.
0 RAYRAY in Circulation
The amount of RAY on hand. RAY could be used to pay the transaction fees.
0Daily Blocks
The amount of generated blocks does not really matter. The rewards are calculated to be equal to fees.
0.00SKY/RAY on hand ratio
The rate is calculated as the ratio of SKY and RAY on hand.
1.00SKY/RAY market rate
The SKY/RAY exchange rate on the market. Could be anything. You can play with its dynamics.